ANIMATION FILMAKER | CG ARTIST

Misss_set_normal

Sometimes when we use mental ray shaders like misss_fast_shader, we don’t get the bump map rendered. If we do encounter such a problem, we need to hook up the bump node to the vector attribute of a misss_set_normal node, then output into the bump attribute of the shader.

It serves like a bridge between maya and mental ray shaders!

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