Simulation: Dandelion Clock (W.I.P)

Here is a simple simulation of a Dandelion clock done in Maya. I used particle instancing for the seeds. Once they are instanced and planted using an emitter (using goal U and goal V), I delete the emitter, then proceed to simulate the flight using fields.

Right now there is only one vortex field, so the simulation looks robotic. Turbulence would do the job to create variety!

Got to rig the plant itself too!


Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s