ANIMATION FILMAKER | CG ARTIST

Mia_material_x standard vs overall bump

It constantly bugs me when there are two slots to plug our bump/normal maps when using the mental ray material, mia_material_x.

I went to Maya docs and found these:

  • It is recommended that any Maya shader be mapped to the Standard Bump attribute of the mia_material_x shader.
  • It is recommended that the mia_roundcorners shader be mapped to the Overall Bump attribute of the mia_material_x shader.

I hope these are useful for you.

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