ANIMATION FILMAKER | CG ARTIST

Render caustic on mia_car_paint_phen_x

Easy solution is just to create a mia_material_x and plug that in to the photon shader of the shading group of the object instead of using the car paint material!

Same for any other materials that does not work for caustic calculations, like mip_matteshadow etc. For matteshadow shader, you need to turn on “catch indirect” for caustic to show up.

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s