Maya Tips and Tricks by Daryl Obert
Even after several years of using maya, there is still so much more to learn from others!
Things I learned:
- Search and replace names: Use the “.” to remove names completely!
- Parent options: Turn off preserve transformation to snap objects to their parents.
- Shelve buttons: We can also apply a double-click command, e.g reverse the effect of that button.
- We can enable “Lock Length” for a curve, useful for many dynamic applications.
- Particles can influence the density of a fluid node. Select the particle node, then the fluid node, and add/edit content, emit from object.
- Particles – Emit from Object: You can use particles to emit nparticles. You can further use fluids to interact with nparticles by hooking them up in the dynamic relationship editor.
- You can use Xgen poly reduction to make sure objects far away in the scene have their polygon count reduced.
- Use the “snap to projected center” to quickly place joints in the center of mesh objects!
- When you add influence for newly created joints, make sure lock weights is enabled so as not to mess up your painted weights.
- Middle mouse button in the paint skin weights tool act as a testing tool to quickly switch to rotate a joint to test your weights. Left-click again to continue painting.
- Dual Quanterion skinning method allows for volume to be preserved when rotating joints.
- Skin – Substitute Geometry allows you to make changes to a character (duplicated) and skin that edited character back to the skeleton with the same weights.