ANIMATION FILMAKER | CG ARTIST

3D

Lak Boh Ki (2016)

Here is the online premiere of Lak Boh Ki, also known as Drop Nowhere! The world’s first Hainanese animated short film produced and directed by yours truly with the support of LASALLE College of the Arts.

Lak Boh Ki is a Hainanese term for “Drop Nowhere”. A one-and-a-half year old baby who dropped his plush Merlion toy onto the ledge outside of his HDB apartment window tries to get it back, and in the palm-sweating process reveals the contemporary Singaporean landscape made up of foreigners.

The film has traveled several festivals including Singapore Chinese Film Festival, DOK Leipzig, Sommets du cinéma d’animation, Nagoya Digital Arts Festival and Digicon6 ASIA, and some more.

Hope you will enjoy it!

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The Final Input

scifi_aqsThe Final Input
CGTalk Lighting Challenge #18
Modeled by Juan Carlos Silva
Textured and lighted by AQS

Here are the different layers:

1scifi_diffuse

Diffuse

2scifi_specular

Specular

3scifi_indirect

Indirect

4scifi_reflection

Reflection

5scifi_shadow

Shadow

6scifi_ambient

Ambient (quite dark but it does contribute)

7scifi_incandescence

Incandescence

8scifi_zDepth

zDepth

nuke_nodegraph_1

Nuke Nodegraph

nuke_nodegraph_2

Nuke Nodegraph


Cytokinesairos

A work I did for my final assignment in Zbrush modeling.












Asian Sculpture Anatomical Study in Zbrush

I took some pose reference from a cambodian sculpture and did a half-body anatomical study in Zbrush to strengthen my knowledge in human muscle anatomy!


Head Anatomy Study in Zbrush

A quick study in Zbrush. Just the major muscles!


Dragonhead Clay Modeling

My first try at clay modeling! It’s always great to work with traditional media before going into digital software, just like painting.


Simulation: Dandelion Clock (W.I.P)

Here is a simple simulation of a Dandelion clock done in Maya. I used particle instancing for the seeds. Once they are instanced and planted using an emitter (using goal U and goal V), I delete the emitter, then proceed to simulate the flight using fields.

Right now there is only one vortex field, so the simulation looks robotic. Turbulence would do the job to create variety!

Got to rig the plant itself too!